• Bullet History
    The initial idea for Grifball came about when we were making the Red vs Blue D.I.Y. video for the map pack release. There was an extended version of the script that had Donut and Grif making Forge creations on Foundry to go along with Simmons' rail gun invention. Grif's invention was going to be the laziest game type possible, where you basically walk into the middle of the room, pick up a flag and plant it two feet away. That scene really wasn't that funny after the flying dumpster gag, so it was cut, but I had already made the game type. I started messing around with it while we were uploading the video.

    After playing it a couple of times, it basically turned into a ten second race to the middle of the room, but something seemed fun about the frantic, simple nature of it, so I changed it to Assault, gave each team a goal and started everyone with melee weapons. After that, it was more like a hockey rink, and the original rush to the middle was now just the faceoff to start the rest of the action.

    We've modified lots of variants. For instance, we tried shotguns at one point, but it did not have the same feel. Most of the focus went into the ball carrier and his attributes. He's essentially the only unique player in the match, so it's great that the Assault game type lets you set the carrier's properties separately from everyone else. We have also tried various maps modifications with items like stairs and rolling wire spools, but we always come back to the classic court.